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class Enemy:
def __init__(self, text, x, y):
self.x = x
self.y = y
self.text = text
self.matched = 0
def draw(self):
txt = font.render(self.text[0:self.matched], True, (255, 0, 0))
txtRest = font.render(self.text[self.matched:], True, (255, 255, 255))
width = txt.get_width() + txtRest.get_width()
screen.blit(txt, (self.x - width / 2, self.y))
screen.blit(txtRest, (self.x - width / 2 + txt.get_width(), self.y))
if self.y > height:
objects.remove(self)
def typed(self, key):
if not self.text:
return
if self.text[self.matched] != key:
self.matched = 0
if self.text[self.matched] == key:
self.matched += 1
if self.matched == len(self.text):
self.text = ""
shoot(self, self.x, self.y)
return True
def hit(self):
objects.remove(self)
img = pygame.transform.smoothscale(pygame.image.load("fighter1.png"), (30, 30))
def __init__(self, text, x, y):
super().__init__(text, x, y)
def draw(self):
if self.y < 0:
return
super().draw()
screen.blit(self.img, (self.x - self.img.get_width() / 2, self.y - self.img.get_height()))
class BigFighter(Enemy):
img = pygame.transform.smoothscale(pygame.image.load("fighter1.png"), (45, 45))
def __init__(self, text, x, y):
super().__init__(text, x, y)
def draw(self):
if self.y < 0:
return
super().draw()
screen.blit(self.img, (self.x - self.img.get_width() / 2, self.y - self.img.get_height()))
class Shot(Enemy):
def __init__(self, text, x, y, dx, dy):
super().__init__(text, x, y)
self.dx = dx
self.dy = dy
self.v = sqrt(self.dx * self.dx + self.dy * self.dy)
def update(self, tick):
self.x += self.dx
self.y += self.dy
px = playerX - self.x
py = playerY - self.y
pv = sqrt(px * px + py * py)
if pv < 20:
objects.remove(self)
self.dx = 0.95 * self.dx + 0.05 * px / pv * self.v
self.dy = 0.95 * self.dy + 0.05 * py / pv * self.v
if self.y > height:
objects.remove(self)
def draw(self):
super().draw()
pygame.draw.lines(screen, (255, 255, 0), True,
((self.x - 5, self.y - 5),
(self.x + 5, self.y - 5),
(self.x, self.y - 10),
(self.x, self.y)
def hit(self):
objects.remove(self)
explode(self.x, self.y, (255, 255, 0), 15, 1)
img = pygame.transform.smoothscale(pygame.image.load("shooter1.png"), (30, 30))
def __init__(self, text, x, y, shots):
super().__init__(text, x, y)
self.shots = shots
def draw(self):
if self.y < 0:
return
super().draw()
screen.blit(self.img, (self.x - self.img.get_width() / 2, self.y - self.img.get_height()))
objects.append(Shot(choice(self.shots), self.x, self.y, -2 + random() * 4, -2 + random() * 4))
img = pygame.transform.smoothscale(pygame.image.load("boss1.png"), (90, 60))
def __init__(self, text, x, y):
super().__init__(text, x, y)
def draw(self):
if self.y < 0:
return
super().draw()
screen.blit(self.img, (self.x - self.img.get_width() / 2, self.y - self.img.get_height()))
class BigBoss(Enemy):
img = pygame.transform.smoothscale(pygame.image.load("boss2.png"), (200, 125))
def __init__(self, texts, x, y):
super().__init__(texts[0], x, y)
self.texts = texts[1:]
def draw(self):
if self.y < 0:
return
super().draw()
screen.blit(self.img, (self.x - self.img.get_width() / 2, self.y - self.img.get_height()))
def hit(self):
if self.texts:
self.text = self.texts.pop(0)
self.matched = 0
else:
objects.remove(self)
explode(self.x, self.y, (255, 0, 0), 30, 2)