Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
from common import *
class Enemy:
def __init__(self, text, x, y):
self.x = x
self.y = y
self.text = text
self.matched = 0
def draw(self):
txt = font.render(self.text[0:self.matched], True, (255, 0, 0))
txtRest = font.render(self.text[self.matched:], True, (255, 255, 255))
width = txt.get_width() + txtRest.get_width()
screen.blit(txt, (self.x - width / 2, self.y))
screen.blit(txtRest, (self.x - width / 2 + txt.get_width(), self.y))
def update(self):
self.y += 1
if self.y > height:
objects.remove(self)
def typed(self, key):
if not self.text:
return
if self.text[self.matched] != key:
self.matched = 0
if self.text[self.matched] == key:
self.matched += 1
if self.matched == len(self.text):
self.text = ""
shoot(self, self.x, self.y)
return True
def hit(self):
objects.remove(self)
explode(self.x, self.y, (255, 0, 0), 30)
class Fighter(Enemy):
def __init__(self, text, x, y):
super().__init__(text, x, y)
def draw(self):
if self.y < 0:
return
super().draw()
pygame.draw.lines(screen, (0, 255, 0), True,
((self.x, self.y),
(self.x + 10, self.y - 20),
(self.x - 10, self.y - 20),
))
class Boss(Enemy):
def __init__(self, text, x, y):
super().__init__(text, x, y)
def draw(self):
if self.y < 0:
return
super().draw()
pygame.draw.lines(screen, (0, 255, 0), True,
((self.x - 20, self.y - 20),
(self.x - 10, self.y),
(self.x , self.y - 20),
(self.x + 10, self.y),
(self.x + 20, self.y - 20),
))