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Unverified Commit b1b3410f authored by Drahflow's avatar Drahflow
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Level 8 (r + u)

parent 45737687
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from enemies import Fighter, Shooter, Boss
from objects import Text
from random import random, choice
def level8(objects, tick):
if tick == 1:
objects.append(Text("Level 8", 50))
objects.append(Text("Zeigefinger auch für r und u", 100))
elif tick < 2000:
if tick % 400 == 0:
objects.append(Fighter("r", 100, 0))
objects.append(Fighter("r", 150, 0))
objects.append(Fighter("u", 650, 0))
objects.append(Fighter("u", 700, 0))
elif tick < 4000:
if tick % 400 == 0:
objects.append(Shooter("rd", 200, 0, "jfaö"))
objects.append(Fighter("rr", 250, 0))
objects.append(Fighter("uu", 550, 0))
objects.append(Shooter("uk", 600, 0, "jfaö"))
elif tick < 5200:
if tick % 400 == 0:
objects.append(Fighter("rs", 200, 0))
objects.append(Fighter("rf", 250, 0))
objects.append(Fighter("uj", 550, 0))
objects.append(Fighter("ul", 600, 0))
elif tick == 5200:
objects.append(Boss(choice(["fahr", "fuhr"]), 400, 0))
elif tick == 6000:
return True
......@@ -33,10 +33,11 @@ from level4 import level4
from level5 import level5
from level6 import level6
from level7 import level7
from level8 import level8
from won import won
levels = [level1, level2, level3, level4, level5, level6, level7, won]
# levels = [won]
levels = [level1, level2, level3, level4, level5, level6, level7, level8, won]
# levels = [level8, won]
level = levels.pop(0)
clock = pygame.time.Clock()
completed = False
......
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